A mix of tutorial results and personal projects
A boid simulation (AI flocking behaviour) project. The positions of the boids are computed procedurally in a compute shader.
Front-End Adventure - Developing a Web UI and a System for Foundry VTT.
A five week mini project. I worked on scripting, level blocking and AI.
Developing a second iteration of a procedural noise tool.
A 10 week full time project where I worked on art, menus and QA tool development.