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Projects

Foundry VTT Shadowrun 3d. Edition Homebrew System

Front-End Adventure - Developing a Web UI and a System for Foundry VTT.

Foundry VTT Shadowrun 3d. Edition Homebrew System

Procedural 1D Noise (Personal Project)

Developing a second iteration of a procedural noise tool.

Procedural 1D Noise (Personal Project)

Boids (Personal Project)

A boid simulation (AI flocking behaviour) project. The positions of the boids are computed procedurally in a compute shader.

Boids (Personal Project)

The Aquanaut (Final Game Project at Uni)

A 10 week full time project where I worked on art, menus and QA tool development.

The Aquanaut (Final Game Project at Uni)

Haunted House (Game Project at Uni)

A five week mini project. I worked on scripting, level blocking and AI.

Haunted House (Game Project at Uni)

Blender & Maya (Personal Projects)

A mix of tutorial results and personal projects

Blender & Maya (Personal Projects)

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