Front-End Adventure - Developing a Web UI and a System for Foundry VTT.
Foundry VTT Shadowrun 3d. Edition Homebrew System
Developing a second iteration of a procedural noise tool.
Procedural 1D Noise (Personal Project)
A boid simulation (AI flocking behaviour) project. The positions of the boids are computed procedurally in a compute shader.
Boids (Personal Project)
A 10 week full time project where I worked on art, menus and QA tool development.
The Aquanaut (Final Game Project at Uni)
A five week mini project. I worked on scripting, level blocking and AI.
Haunted House (Game Project at Uni)
A mix of tutorial results and personal projects
Blender & Maya (Personal Projects)